Session 4

Von Urstad Crypt cont.

Group sets watch. Assassin, warrior, warden, sorceror/warlord. Sorceror hears the sounds of feet and something being moved. Wakes up warden who decides to finish his sleep. When the party wakes up, they attempt to take the door to the east. Assassin opens the door to find a large number of sarcophagi blocking the door. Several members try to push the sarcophagi and are unsuccessful. Party figures that this door leads back to the place that assassin and warden saw earlier because of the spiral staircase adronsius told them was this way. Group hurries through ooze room and gets into hallway only to find a number of obstacles on the other side of the pit they need to jump. They all tie a rope to the warden and have him jump it in an attempt to knock the obstacles out of the way. He succeeds and everyone makes it across but quite alot of noise is made.

Rivenroar Family Crypt

Assassin peaks around corner, seeing the hobgoblins he had seen earlier are now at the ready though they don’t see him. Warden rushes in and fight begins. Just as the minions fall, another hobgoblin and a drake appear at the spiral staircase. Group is able to easily deal with them. Decide to go down the spiral staircase rather than going through southern door. Find Jalissa who immediately begins clinging to the warden as he entered first. She seem badly shaken. She says that she was formerly held in a room with Thurann, the warlords grandson. Group searches room. Sorcerer sees that the lantern in the room is a magical floating lantern and takes it. Fighter finds a staff with a faceted red ruby on the end and a bag that he discovers is a bag of holding, tells no one. Assassin studies altars and sees that they are altars to Bane but look like they were once altars to Vecna. Group enters spiderweb landing. Sorcerer is given the staff which turns out to be a staff of destruction.

Spiderweb Landing

Assassin looks in door and sees nothing. They send in the floating lantern which is knocked across the room into the side of a sticky wall, revealing the dead body of Kartenix wrapped in webbing. They see several ettercaps and the fight starts. No one can hit anyone, but the ettercaps are able to restrain/immobilize and attempt to poison the pc’s over several rounds of combat. When the last ettercap remains, he attempts to run across the ceiling and takes several OA’s but still makes it. He then picks up Kartenix’s body and throws it at the PC’s hoping to distract them. Warrior is injured but not knocked prone and the warlord is stunned by seeing his son’s body tossed about. Others in the group kill the remaining ettercap easily. Warlor asks the others to help him as he picks up his son. Says they must keep going for the others, but he doesn’t want the hobgoblins getting to Kartenix so he cleans out a sarcophagi and places Kartenix in there temporarily as the others help him put the lid on. Assassin fails to steal bag of holding from Fighter, but makes his bluff so the fighter just thinks he was helping. Sorcerer says she is going back and, with the warden’s agreement, Jalissa goes back with her.

Session 3

Von Jallach Crypt Continued

Party enters final room in Von Jallach area. Find a badly beaten dwarf, Adronsius the alchemist who they are supposed to rescue, who is hanging from his arms chained to the wall. Also find a dragonborn Sorcerer(Cheryl). I’ve forgotten the name. Unlock dwarf and dragonborn and Fighter breaks muzzle on the dragonborn. Dragonborn was ambushed with a caravan on her way from Overlook to Brindol. Party is extremely suspicious of the simple fountain of clean water in the room. Seem to think it is magical. After the dwarf recovers, he is able to tell the others that he believes Mirtala(the cook) is alive and he perfectly remembers the way to Jelissa(acolyte of Ioun) even though he was blindfolded. They decide to try to get to Jelissa with the dwarf pointing out the way.

Goblin Warren

Group heads down the only path remaining from the entrance. Try to sneak a peak around the corner, but our warden friend is a little loud. No surprise round is granted. Group attacks 5 hobgoblins in room. Two goblin archers appear from an entrance to the north soon after. Make quick work of the hobgoblins and the sorcerer nearly single handedly kills the goblin archers. Unfortunately, one of the goblins retreats back to the north, going into a completely dark hallway. Warden and Assassin take chase into the hallway that is reveiled to be quite long and have two gaping holes with ropes hanging above them.Sorcerer attacks him from range. Goblin is hit but barely survives and plays dead. Group easily sees through the badly played ruse and rush forward to attack him, jumping over one of the holes. Goblin jumps up and tries to run off again but fails athletics check and falls into the second hole. Mushroom explosions and screaming are heard from below. They investigate a door in the middle of the long hallway first. Entering it, they see that it is a room with a large portal portraying a picture of a ruined castle. The group is able to ascertain that this room links to the southern hobgoblin room and the rest of the group approaches from the south. While most of the group waits in the portal room, Warden and Assassin continue to north end of passage to look around corner. They see a room with a stairway down, several hobgoblins, and several sarcophagi.

Portal Room

Sorcerer looks at the portal for more than 1 round. A ochre jelly emerges and attacks the group. Assassin and Warden roll well on listen checks and hear the sound of Adronsius yelling “Holy crap, its an Ochre Jelly. Get in the hobgoblin room.” They then return to help the group fight. Group makes quick work of the jelly, but just as it splits and is close to death two spectres emerge. The group is able to kill one of the halves just as the spectres unleash their knock you prone aoe’s. Assassin deals with remaining half before joining fray with them. Insubstantialness of specters cause some problems, but group is able to deal with it. Sorcerer’s chromatic orb hits one for poison damage. Which they are immune to. Much sadness is felt. Adronsius comes back into the room and points out the western exit as the way he was taken before. Group decides to forgo the occupied room to the north to continue this way.

Von Urstad Crypt

Assassin looks around several corners, become more annoyed as it is revealed that each norner is just a few feet from another corner. Finally comes to a room. Does not see stealthy gnomes with their +11 hide checks. Group openly enters the room and lights a sunrod, revealing the gnomes who had been hiding in the shadows. Assassin rushes forward to kill the dirty gnomes. Both gnomes attack him and one gnome opens the door, summoning two magma claws and cutting the assassin off from the group partially. Fighter and Warden each take on a magma claw and are immobilized by lava. Assassin deals with one gnome before moving to the other. After magma claws are dead, the gnome attempts to escape to the north, but takes an OA from the assassin and is killed. Group searches room, finding a broadsword and a greatsword which are both identified by the sorcerer during a short rest. Having heard the group with his natural 20, Sertanian begins calling for help, which the party hears. They very very cautiously approach the north room and find Sertanian in a cell. The Warlord immediately moves to free him but the open lock ability of the assassin is needed to get him out of the cell. The group believes that now is a good time to rest. Adronsius decides he is strong enough to make it back to Brindol since the party seems to have soundly beaten a number of hobgoblins and invites anyone to come with him. All the hostages go with him and the party rests for the night.

Session 2

The Trek!

Commander is same guy from several days before. Meet commander at north bridge. Decide not to question goblin. Champion of Valhalla from the bar shows up. Turns out he is an accomplished fighter. Has also been hired for 260gp to go with them. Manage to follow hobgoblin trail without a problem. Come to the remains of castle rivenroar. See the only entrance goes into the family crypt. It is late, so they rest on a second floor area that is still standing so they can enter at night. It rains.

Chamber of Unbound Flame

Goliath half opens door. They see a well lit room and a hobgoblin. Assassin attempts to assassinate hobgoblin. Fails. Hobgoblin raises alarm, two goblin sharpshooters appear and attack after opening a door to start the two braziers spitting their flame back and forth. The group is easily defeated and the braziers don’t hurt anyone. They take the door to the north which heads down into the mushroom chamber.

Mushroom Chamber

Group sees two sleeping rage drakes. Assassin sneaks up and attempts to kill one. Misses, but still damages it heavily with shrouds. It roars. The two rage drakes awake. The group uses surprise round to get close enough to them to not allow a charge. They dispatch the two with little to no problem. In the next room, they find one of the people they have come to rescue. The one people think is a witch, Zerriksa. She is imprisoned in some sort of magic circle which disintegrate arrows. Party notices it flickers in and out. They mention it to Zerriksa. When they seem indecisive, she says she’s going to try to jump through. She makes it somehow. She is able to inform the party that Kartenix, another person who was kidnapped and the commanders son, is dead. Commander says they must hurry and locate the other prisoners, including his hopefully still surviving grandson.

Von Jallach Crypt

Go back to entrance and decide to go east now. After going up somestairs, assassin opens door to see some glowing runes and a bunch of tiny drakes. Intiatve is rolled. The drakes gather into two groups and roll badly and the party takes the opportunity to pick a few up and throw them onto the glowing runes, which causes them to instantly become crispy. The party begins fighting swarm which misses early on. Assassin is attacked by gnome from the shadows, shadow steps over to it and begins beating it to death. Fighter and goliath focus on one drake swarm, warlord on the other. Several members of the group are nearly killed. Assassin doesn’t like it when gnomes go invisible. The previously rescued Zerriksa manages to stop the warlord from dieing and the assassin saves the fighter. The party then goes to ihop.

Session 1

Bar Fight!

Started out in an Inn in Brindol. Goliath won several rounds of blackjack like card game. Then, the hobgoblins attacked catching bar on fire and injuring several people. Champion of Valhalla(vis-a-vis, Sam) was injured, but picked up random almost dead guy number one and saved him. Fire spread, killing several hobgoblins. Guy who lost money to Goliath attacked him with daggers before withdrawing through the door. Goliath and Assassin prevailed though fight was hard(note: minions don’t take damage on a miss). Chose to rest rather than help put out fire. Injured guards questioned them when fire was put out. And then the ogre appeared.


Ogre attached to wagon appears. Is throwing barrels of flaming pitch. Goliath and Assassin manage to get to other side of the Ogre. Goliath jumps on wagon. Ogre tries to hit assassin with pitch but instead catches own wagon on fire. Hobgoblin in wagon runs and Ogre spens 2 rounds unattaching himself. Ogre hits hard, but is immobilized by attacks and takes damage from all exploding barrels. Ogre is killed by rock-wielding assassin.(note: ogres don’t have threatening reach) They rest before continuing to the north bridge to help with hobgoblins. Assassin acts like Deadpool around commander of forces. Searches Goblins for bows. Finds two half-broken crossbows. Chooses not to repair.


Several days pass with the town going into damage control. Goliath buys something. Assassin refuses to buy daggers marked up 30%. Attempt to go talk to councilmember about questioning a captured hobgoblin. Councilman wanted to see them anyway to ask them to rescue 7 people taken by the force which attacked Brindol. Players negotiate 300gp a piece for rescue of people and obtaining stolen relics. Are told to meet commander at north bridge before they head out. Are told not to tell him they are being paid. He thinks they are volunteering. Commander is same guy from several days before. Meet commander at north bridge. Decide not to question goblin. Champion of Valhalla from the bar shows up. Turns out he is an accomplished fighter. Has also been hired for 260gp to go with them.


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